If your output application uses APK format, the Split APKs by target architecture Player Setting optimizes the application download and installation size. Instead of producing one APK that contains binaries for every target CPU architecture selected in the Target Architectures Player Setting, Unity creates a separate APK for each CPU architecture. You can upload this set of APKs to digital distribution services which serve the APK with the correct target CPU architecture to each device that downloads your application.
You can split your output application to make the initial install size smaller. The device can install a lighter version of your application and then download assets separately. If your output application uses APK format, Unity can split the application into a main APK and an expansion file (OBB). For more information see APK expansion files. If your output application uses AAB format, Unity can split the application into a base module and asset packs. For more information, see Play Asset Delivery.
If you can only see your camera SD card, that menas you have a settings issue, because your USB can either be connected to transpoty Camera files only, or any other file. -to/content/how-to-connect-your-android-tablet-to-a-computer-t.html
\"Easy way for your non-programmer friends\" Additionally, a better solution may be to upload a beta version to google play store, then add a google circle of your friends in google plus to allow them to download the test version for free (t$$anonymous$$s is what i do for several games): -developer/answer/3131213hl=en
The APK file is an executable file for Android devices. If your friends download the APK on their Android devices, they should be able to click on the APK file and install it on their devices automatically.
Just give your friends the .apk(through Skype, e-mail or whatever), and have them put it inside their android phones through usb wire(just as you would in a usb stick). Then they will have to use some file explorer application, to find the .apk from where they put it, and simply running it, it will prompt an installation screen.
In my case, the problem is because I use the same facebook app Id for all games. T$$anonymous$$s makes provider tags in AndroidManifest.xml of these game are the same. However, all providers are registered with the system and they need to be unique or the second app that wants to use the same name can't be installed. You could check here -in-the-android-developer-guide-the-androidauthorities-is-defined-like-t$$anonymous$$s
Hey guys as the title states, how would I be able to send my android game to a friend without having to put it on the asset store (Needed testers) that's why. But my friend lives like 5 hours away so it's not as simple as transfering SD Cards or anyt$$anonymous$$ng.
You can simply upload your .apk file over dropbox or Google Drive and send the link for that file to your friend. Your friend can then download that file from there and install on $$anonymous$$s device.
Developers who want to release a game or app should read the Release License carefully before downloading Cubism SDK. Be aware that a license agreement will be necessary when the game or app is released.
Use Vuforia Engine to build Augmented Reality Android, iOS, and UWP applications for mobile devices and AR glasses. Apps can be built with Unity, Android Studio, Xcode, and Visual Studio. Vuforia Engine can be easily imported into Unity by downloading and double-clicking the .unitypackage below.
NOTE: For Vuforia projects targeting Android API level 31 or above, you should make sure to add the permission android.permission.HIGH_SAMPLING_RATE_SENSORS to the manifest.xml file. The permission ensures the Vuforia Engine can retrieve sensor data from Android devices using VISLAM.
Android Studio includes a SDK manager that allows you to install additional SDK components, besides the ones installed with Android Studio, and to update your Android SDK tools.We recommend running the SDK Manager after the installation of Android Studio, in order to download the necessary components for developing with Vuforia Engine.
The Vuforia Engine Sample can be downloaded from Once downloaded, extract the sample ZIP package and copy it into the samples folder under your Vuforia Engine installation directory (e.g., C: \\...\\Android\\vuforia-sdk-android-xx-yy-zz\\samples\\ ).
The MD5, SHA-1, and SHA-256 fingerprints of the upload and app signing certificates can be found on the Play App Signing page (Release > Setup > App integrity) in Play Console. Other fingerprints can also be computed by downloading the original certificate (.der) on the same page.
The download, use and access to the SDK is subject to the ironSource Platform Online Terms and Conditions. If you do not agree to the terms of ironSource Mobile SDK Publisher Online Terms & Conditions, do not download, access, or use the SDK, or the underlying services.
Unity Integration ManagerUsing the Integration Manager tool, you can download ironSource SDK and adapters directly from the Unity Development Platform. If you already have Unity integration, please follow the steps here.
Using ironSource Integration Manager for Unity, you will be able to avoid downloading the Android artifacts into your project. Instead, the artifacts will be added to your gradle file during the compilation.
The following screenshots have been taken from Android Studio Version Arctic Fox 2020.3.1. Screens can change in future versions of Android Studio. But you should be able to find your way through. Help from the community is provided. 1e1e36bf2d